It wasn't just the greatest Saturn game ever (apologies to Panzer Dragoon Saga, Dragon Force, and so many other amazing games on that vastly underrated system), but one of the three best Sega titles ever (the others, IMHO, being Valkyria Chronicles and Skies of Arcadia) and perhaps the greatest SRPG of all time, right up to this day. I was fortunate enough to play through all English-patched Scenarios of Shining Force III (you can download the patches for free from fan community site Shining Force Central, though they each require the actual, official Japanese disc to work and can either be burned to play on a modded Saturn or emulated on a PC). I rank these series (and Langrisser which had its own breakthroughs in the genre) on the same pedestal, but as someone who prefers Monster Hunter followers to Monster Hunter itself, I do know the feeling of preference here. And Sega isn't new to the realm - Idola Phantasy Star Saga and SMT Liberation particularly come to to be fair, Fire Emblem Gaiden - eventually remade as Shadows of Valentia - adopted many of Shining Force's exploration tropes almost synchronously with the latter (the games came out six days apart), and the franchise went on to embrace explorable overworld maps at least since Awakening. Otherwise, I'd definitely welcome a retail Switch release more, but I have zero aversion to these satellite works, too. This article was originally published by on Tue 10th August, 2021.įire Emblem and Langrisser have had rather convincing mobile incarnations, so what's the catch here? Unless, of course, it's the usual one where I end up having to sideload the thing at best and still can't properly play it afterwards (like MagiReco or Nintendo's own Dragalia Lost) at worst. Sadly, if that does happen, it won't feature the input of the iconic series artist Hiroshi Kajiyama, who passed away in 2018. The wider Shining series features titles like Shining in the Darkness, Shining the Holy Ark and, more recently, Shining Resonance Refrain, which made its way to Switch in the west.īack in 2016, Camelot's Hiroyuki Takahashi stated that he would love to work on a fourth Shining Force title. Shining Force III – which was divided into three chapters – arguably remains the highlight of the series, but sadly only the first chapter was localised into English. Sequels appeared on the Mega CD, Saturn and Game Gear, and in 2004, the original game was remade for the GBA in the form of Shining Force: Resurrection of the Dark Dragon. Shining Force made its debut on the Mega Drive / Genesis back in 1992, and was jointly developed by Climax Entertainment and Sonic! Software Planning (later known as Camelot Software Planning). "We have prepared a game that will be enjoyed by many people, including existing users who have fond memories of the Shining series, as well as those who are new to Shining Force, and we hope that they will look forward to its release." "We are very happy to have this special opportunity to recreate the classic game Shining Force, which represents the global gaming family of Sega, through this contract," a Vespa spokesperson said. Nonetheless, Hive insists that the game will be "based on the series’ unique worldview and storyline," and will focus on "the fun of cultivating unique and attractive characters," with the aim of "bringing the strategic fun of simulation RPG to mobile devices”. "Shining Force: Heroes of Light and Darkness" – that's a loose translation of the title – is being developed by Hive, the Japanese arm of South Korean game publisher Vespa, and not by Sega itself. However, thanks to a partnership with Hive, that's about the change, as a new Shining Force entry is expected to arrive in beta form in early 2022 – but before you get too excited, we should point out that it's coming to smartphones and not consoles. Sega has largely ignored the Shining Force name since 2009, when it released Shining Force Feather on Nintendo DS and Shining Force Cross in arcades.
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